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Congratulations to All Winning Players!
As the final matches concluded and the cheers gradually settled, the first-ever Summit of the Forbidden City Card Game Carnival, co-created by Sanseking and Rune Battlefield, officially came to a successful close. From December 27, 2025 to January 3, 2026, this five-day celebration of trading card games, community interaction, and immersive experiences delivered far more than competition—it created a shared memory that will remain etched in the hearts of card game enthusiasts.
Spanning the final days of 2025 and welcoming the arrival of 2026, the carnival became a symbolic bridge between years, passion, and people. It was not just an event, but a heartfelt gathering driven by love for TCG culture, creativity, and connection.
This was a celebration in the name of runes, and a joyful rendezvous where passion met passion.

As a proud official partner of this event, Sanseking had the honor of witnessing—and participating in—one of the most vibrant card game gatherings of the year. Carefully designed by Rune Battlefield, the Summit of the Forbidden City Card Game Carnival seamlessly combined competitive tournaments, interactive experiences, themed exhibitions, and generous rewards, forming a multidimensional event ecosystem that catered to both hardcore players and casual fans.
Over the course of five days, the venue transformed into a living, breathing world of cards and runes. The air was filled with strategy discussions, bursts of applause, camera shutters, and laughter. From early morning until late evening, players, collectors, cosplayers, and spectators flowed continuously through the space, united by a shared enthusiasm.
This was not merely an event to attend—it was an experience to immerse in.

At the core of the carnival were its competitive tournaments, which attracted more than 200 registered players over five days. Participants came from a wide range of backgrounds and age groups, showcasing the inclusivity and generational appeal of trading card games.

From young newcomers eager to test their first decks, to seasoned veterans refining every tactical detail, the tournament tables became a vivid cross-section of the TCG community. The diversity of players not only elevated the competitive atmosphere but also reinforced the idea that card games are a universal language—one that transcends age, profession, and experience level.

One of the most successful initiatives was the “Free Entry via Poster Sharing” campaign, which allowed players to register for free by reposting the event poster on social media. This simple yet powerful mechanism contributed to over 30% of total tournament registrations, significantly exceeding initial expectations.
The result was a tournament ecosystem driven not only by competition, but by community participation and organic promotion—a true reflection of how modern TCG culture thrives at the intersection of online sharing and offline gathering.
Throughout the event, Rune Battlefield’s professional planning and execution ensured smooth operations, fair rulings, and a welcoming environment. Match schedules were efficiently managed, judges were attentive and experienced, and players consistently praised the clarity and transparency of tournament organization.
For many participants, this was not just another competition—it was a benchmark for how high-quality card game events should be run.
Beyond the tournament participants, the carnival welcomed more than 1,000 on-site visitors during the event period. Some came to cheer for friends, others to explore the themed installations, and many simply to soak in the vibrant atmosphere.
The venue never felt quiet. Even during non-peak hours, visitors continued to circulate between match areas, interactive stations, and merchandise zones. The steady foot traffic reflected the event’s strong appeal and its ability to draw interest well beyond the competitive core.

One of the most popular attractions was the Summit of the Forbidden City themed pop-up store. Each day, 200 limited-edition booster packs were released—and every single day, they sold out early.
Collectors lined up before opening hours, discussing pull rates, favorite cards, and deck ideas. For many, acquiring these limited packs was not just about the cards themselves, but about owning a tangible piece of the event.
The consistent sell-outs demonstrated both the strength of the IP and the community’s trust in the quality of the products on offer.
To encourage exploration and interaction, the carnival featured five interactive stamp-collection stations distributed throughout the venue. Each station offered a unique activity, ranging from mini-games to photo spots, rewarding participants with stamps that could later be exchanged for gifts.
Over the five days, these stations recorded more than 500 completed interactions, becoming a major driver of engagement. Players were often seen strategizing not only their next match, but also the most efficient route to complete all stamp challenges.
This gamified approach transformed the entire venue into a playable space—blurring the line between competition, entertainment, and exploration.

A great event is measured not only by excitement, but by credibility—and credibility is built on delivering what is promised. The Summit of the Forbidden City Card Game Carnival excelled in this regard.
The event featured a five-figure RMB total prize pool, alongside an additional three-figure prize lottery, all of which were fully distributed as planned.
Prizes included:
For many players, receiving these rewards was both a recognition of skill and a meaningful memento of their participation.

In addition to competitive prizes, the carnival ensured that every participant benefited from the event. From five-tier entry gift packs to stamp-exchange rewards, the benefit coverage rate reached 100%.
This inclusive reward structure was widely praised. Even visitors who did not compete in tournaments left with gifts, memories, and smiles—reinforcing the idea that this carnival was not only about winning, but about belonging.

Throughout the event, players enthusiastically took photos with their prizes, cosplayers, and branded installations. Social media quickly filled with posts showcasing cards, gift packs, and group photos, accompanied by overwhelmingly positive feedback.

The high satisfaction rate was not accidental—it was the result of thoughtful planning, generous execution, and genuine respect for the community.

As an official partner of the Summit of the Forbidden City Card Game Carnival, Sanseking approached this collaboration with a clear and focused goal:
to create meaningful, high-value experience scenarios for our target audience.
Rune Battlefield is a high-quality IP with a strong reputation among card game enthusiasts. By collaborating deeply with Rune Battlefield, Sanseking was able to precisely reach the core TCG audience—players and collectors who value quality, creativity, and authenticity.
Rather than traditional one-way brand exposure, this event allowed for immersive, two-way interaction. Participants didn’t just see the brand; they experienced it, engaged with it, and associated it with moments of joy, excitement, and connection.
In today’s saturated marketing environment, true brand impact comes not from interruption, but from amplification. By embedding our brand into an event that players genuinely cared about, Sanseking became part of the passion rather than a distraction from it.
Through the carnival’s high popularity and interactive nature, we were able to communicate our core brand philosophy:
Supporting enthusiasts in realizing their passion—and making card gaming even more joyful.
This message resonated because it was not merely stated; it was demonstrated through action.
The successful conclusion of the first Summit of the Forbidden City Card Game Carnival marks both an ending and a beginning.
It is the end of five unforgettable days—but also the starting point of new stories, deeper collaborations, and greater possibilities.
We extend our heartfelt thanks to:
It is because of this collective effort that the carnival was able to reach—and exceed—expectations.
Looking forward, Sanseking will continue to deeply cultivate niche culture communities, exploring more opportunities to collaborate with high-quality IPs. Our goal is to bring:
We believe that niche cultures are not small—they are simply focused. And within that focus lies extraordinary passion and creativity.
As the lights dimmed and the final banners were taken down, one thing became clear: the spirit of the Summit of the Forbidden City Card Game Carnival does not end here.
It lives on in every deck refined during the event, every friendship formed across the table, and every memory shared online afterward.
The next rune battle awaits.
Until then—we’ll see you again, without fail.
